Inspiration Board - Idealism, Futurism, Traditional, Eastern, Metallic, Mystery, Magic, Clandestine, Judy Jetson, Space, Universe, Mask, Power, Fashionista





Preliminary Project Presentation.
I would like to work one of a couple of prototype bracelets for a children’s toy relating to a superhero. These bracelets will allow remote communication between users, and access to a file digitally and physically. This bracelet will allow the user to summon her friends, but in the story, the bracelet allows her to clone herself instantly with some variation to fight evil. The superhero can clone herself so that each kid wearing one of these bracelets plays one instance of the same character.
The other idea is passing notes by having a magnetic switch that resets the bluetooth device so that you can pass a note just by physically touching "your clone's" bracelet. I am also considering a suggestion on creating a "viral" game.
This concept comes from twins and their telepathic bond, extended to universal sisterhood and community. The target market is for girls between ages of 5-13 years. There are two physical components, and eventually these toys will evolve in screen-based media, specifically game and web presence.





Preliminary Project Presentation.
I would like to work one of a couple of prototype bracelets for a children’s toy relating to a superhero. These bracelets will allow remote communication between users, and access to a file digitally and physically. This bracelet will allow the user to summon her friends, but in the story, the bracelet allows her to clone herself instantly with some variation to fight evil. The superhero can clone herself so that each kid wearing one of these bracelets plays one instance of the same character.
The other idea is passing notes by having a magnetic switch that resets the bluetooth device so that you can pass a note just by physically touching "your clone's" bracelet. I am also considering a suggestion on creating a "viral" game.
This concept comes from twins and their telepathic bond, extended to universal sisterhood and community. The target market is for girls between ages of 5-13 years. There are two physical components, and eventually these toys will evolve in screen-based media, specifically game and web presence.
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